ãUnity 2019.3.0f3/ãã«ããAndroid NDK not found ä¿®æ£æ¹æ³
æŠèŠ
NDKãèªã¿èŸŒããªãã±ãŒã¹ã®ä¿®æ£æ¹æ³èª¬æ
ç°å¢
- Unity Hub 2.2.1
- Unity.2019.3.0f3
åå
èªåã§èšå®ãããNDKã®ãã¹å ã®ãã¡ã€ã«æ§æã«èª€ããããã
ä¿®æ£æ¹æ³
NDK èªã¿èŸŒã¿ã®ç¶æ ã確èª
Edit â Preference â External Tools ã®Androidã®é ç®ã« Android NDK Installed with Unity ã®é ç®ããããŸããããã§WarningãåºãŠããããŸã確èªããŸãã
NDK åç §å ã確èª
ãã§ãã¯ããã¯ã¹ãå€ããšNDKåç §å ã確èªããããšãã§ããŸãã
NDKãã¡ã€ã«æ§æã®ç·šé
NDKãã©ã«ãçŽäžã« android-ndk-r19
ãååšããããšã確èªããŸãã
ãã®ãã©ã«ãã®äžèº«ããã¹ãŠNDKãã©ã«ãçŽäžã«ç§»åãããŸãã
Unity ã²ãŒã ãšãã§ã¯ã ãã¹ã¿ãŒã¬ã€ã
- äœè :ç§å±± é«å»£
- åºç瀟/ã¡ãŒã«ãŒ: æè¡è©è«ç€Ÿ
- çºå£²æ¥: 2019/07/19
- ã¡ãã£ã¢: åè¡æ¬ïŒãœããã«ããŒïŒ
Unityã²ãŒã ããã°ã©ãã³ã°ã»ãã€ãã«
- äœè :åè°· 幹人,åžçå· è±äž,äžæ¢ 貎地,西森 äžä¿,è€å²¡ è£åŸ,宀æ 亮倪,è»è°· å人,æ¹ æ°å¹³,åå± ã€ãã,é»æ²³ åªä»,äžæ åªäž,çç«,ã³ãã³ã,ãã,hataken,monmoko
- åºç瀟/ã¡ãŒã«ãŒ: ããŒã³ããžã¿ã«
- çºå£²æ¥: 2018/05/01
- ã¡ãã£ã¢: 倧åæ¬
Privacy Poricy -Android-
Privacy Policy
MokomoGames built the Geister app as an Ad Supported app. This SERVICE is provided by MokomoGames at no cost and is intended for use as is.
This page is used to inform visitors regarding my policies with the collection, use, and disclosure of Personal Information if anyone decided to use my Service.
If you choose to use my Service, then you agree to the collection and use of information in relation to this policy. The Personal Information that I collect is used for providing and improving the Service. I will not use or share your information with anyone except as described in this Privacy Policy.
The terms used in this Privacy Policy have the same meanings as in our Terms and Conditions, which is accessible at Geister unless otherwise defined in this Privacy Policy.
Information Collection and Use
For a better experience, while using our Service, I may require you to provide us with certain personally identifiable information. The information that I request will be retained on your device and is not collected by me in any way.
The app does use third party services that may collect information used to identify you.
Link to privacy policy of third party service providers used by the app
Log Data
I want to inform you that whenever you use my Service, in a case of an error in the app I collect data and information (through third party products) on your phone called Log Data. This Log Data may include information such as your device Internet Protocol (âIPâ) address, device name, operating system version, the configuration of the app when utilizing my Service, the time and date of your use of the Service, and other statistics.
Cookies
Cookies are files with a small amount of data that are commonly used as anonymous unique identifiers. These are sent to your browser from the websites that you visit and are stored on your device's internal memory.
This Service does not use these âcookiesâ explicitly. However, the app may use third party code and libraries that use âcookiesâ to collect information and improve their services. You have the option to either accept or refuse these cookies and know when a cookie is being sent to your device. If you choose to refuse our cookies, you may not be able to use some portions of this Service.
Service Providers
I may employ third-party companies and individuals due to the following reasons:
- To facilitate our Service;
- To provide the Service on our behalf;
- To perform Service-related services; or
- To assist us in analyzing how our Service is used.
I want to inform users of this Service that these third parties have access to your Personal Information. The reason is to perform the tasks assigned to them on our behalf. However, they are obligated not to disclose or use the information for any other purpose.
Security
I value your trust in providing us your Personal Information, thus we are striving to use commercially acceptable means of protecting it. But remember that no method of transmission over the internet, or method of electronic storage is 100% secure and reliable, and I cannot guarantee its absolute security.
Links to Other Sites
This Service may contain links to other sites. If you click on a third-party link, you will be directed to that site. Note that these external sites are not operated by me. Therefore, I strongly advise you to review the Privacy Policy of these websites. I have no control over and assume no responsibility for the content, privacy policies, or practices of any third-party sites or services.
Childrenâs Privacy
These Services do not address anyone under the age of 13. I do not knowingly collect personally identifiable information from children under 13. In the case I discover that a child under 13 has provided me with personal information, I immediately delete this from our servers. If you are a parent or guardian and you are aware that your child has provided us with personal information, please contact me so that I will be able to do necessary actions.
Changes to This Privacy Policy
I may update our Privacy Policy from time to time. Thus, you are advised to review this page periodically for any changes. I will notify you of any changes by posting the new Privacy Policy on this page. These changes are effective immediately after they are posted on this page.
Contact Us
If you have any questions or suggestions about my Privacy Policy, do not hesitate to contact me at simurasakimokomoapp@gmail.com.
This privacy policy page was created at privacypolicytemplate.net and modified/generated by App Privacy Policy Generator
Unity App Privacy Policy -iOS-
Privacy Policy
built the Geister app as an Ad Supported app. This SERVICE is provided by at no cost and is intended for use as is.
This page is used to inform visitors regarding my policies with the collection, use, and disclosure of Personal Information if anyone decided to use my Service.
If you choose to use my Service, then you agree to the collection and use of information in relation to this policy. The Personal Information that I collect is used for providing and improving the Service. I will not use or share your information with anyone except as described in this Privacy Policy.
The terms used in this Privacy Policy have the same meanings as in our Terms and Conditions, which is accessible at Geister unless otherwise defined in this Privacy Policy.
Information Collection and Use
For a better experience, while using our Service, I may require you to provide us with certain personally identifiable information. The information that I request will be retained on your device and is not collected by me in any way.
The app does use third party services that may collect information used to identify you.
Link to privacy policy of third party service providers used by the app
Log Data
I want to inform you that whenever you use my Service, in a case of an error in the app I collect data and information (through third party products) on your phone called Log Data. This Log Data may include information such as your device Internet Protocol (âIPâ) address, device name, operating system version, the configuration of the app when utilizing my Service, the time and date of your use of the Service, and other statistics.
Cookies
Cookies are files with a small amount of data that are commonly used as anonymous unique identifiers. These are sent to your browser from the websites that you visit and are stored on your device's internal memory.
This Service does not use these âcookiesâ explicitly. However, the app may use third party code and libraries that use âcookiesâ to collect information and improve their services. You have the option to either accept or refuse these cookies and know when a cookie is being sent to your device. If you choose to refuse our cookies, you may not be able to use some portions of this Service.
Service Providers
I may employ third-party companies and individuals due to the following reasons:
- To facilitate our Service;
- To provide the Service on our behalf;
- To perform Service-related services; or
- To assist us in analyzing how our Service is used.
I want to inform users of this Service that these third parties have access to your Personal Information. The reason is to perform the tasks assigned to them on our behalf. However, they are obligated not to disclose or use the information for any other purpose.
Security
I value your trust in providing us your Personal Information, thus we are striving to use commercially acceptable means of protecting it. But remember that no method of transmission over the internet, or method of electronic storage is 100% secure and reliable, and I cannot guarantee its absolute security.
Links to Other Sites
This Service may contain links to other sites. If you click on a third-party link, you will be directed to that site. Note that these external sites are not operated by me. Therefore, I strongly advise you to review the Privacy Policy of these websites. I have no control over and assume no responsibility for the content, privacy policies, or practices of any third-party sites or services.
Childrenâs Privacy
These Services do not address anyone under the age of 13. I do not knowingly collect personally identifiable information from children under 13. In the case I discover that a child under 13 has provided me with personal information, I immediately delete this from our servers. If you are a parent or guardian and you are aware that your child has provided us with personal information, please contact me so that I will be able to do necessary actions.
Changes to This Privacy Policy
I may update our Privacy Policy from time to time. Thus, you are advised to review this page periodically for any changes. I will notify you of any changes by posting the new Privacy Policy on this page. These changes are effective immediately after they are posted on this page.
Contact Us
If you have any questions or suggestions about my Privacy Policy, do not hesitate to contact me at simurasakimokomoapp@gmail.com.
This privacy policy page was created at privacypolicytemplate.net and modified/generated by App Privacy Policy Generator
ãUnity/PUNããããã¯ãŒã¯ã²ãŒã ã«ããã楜ãªåäœç¢ºèªæ¹æ³
æŠèŠ
ãããã¯ãŒã¯ã²ãŒã ã®ç°¡åãªåäœç¢ºèªæ¹æ³æžããŸã
ãããªäººããã
åäœç¢ºèªã®åºŠã«ãã«ãããŠå®è¡ãã¡ã€ã«ãæžãåºãã®ãé¢åãªäºº
åæ
åºæ¬çãªgitã®äœ¿ãæ¹ãããã£ãŠãã
ããæ¹
æµã
- ããŒã«ã«ãã·ãŒã³ã«åæ§ã®ãããžã§ã¯ãã2ã€ã¯ããŒã³ãã
- UnityEditorã2ã€éã
- çæ¹ã®ãããžã§ã¯ãã§ã³ãŒãã£ã³ã°ãè¡ã
- 2ã€ã®ããŒã«ã«ãªããžããªãåæããã (æºå)
- 2ã€ã®ããŒã«ã«ãªããžããªãåæããã
ããŒã«ã«ãã·ãŒã³ã«åæ§ã®ãããžã§ã¯ãã2ã€ã¯ããŒã³ãã
ãšãããã該åœãããããžã§ã¯ããã¯ããŒã³ããŠããŸãããã
ä»åã¯ãã¹ãçšã®ãããžã§ã¯ããã¯ããŒã³ã
$ git clone https://github.com/sim-mokomo/LocalGitRepoSyncTest.git
$ git clone https://github.com/sim-mokomo/LocalGitRepoSyncTest.git LocalGitRepoSyncTest2
UnityEditorã2ã€éã
ç¡äºéããŸããã
çæ¹ã®å€æŽãããäžæ¹ã«åæ ã§ããŠããã°æºè¶³ã®çµæã§ãã
çæ¹ã®ãããžã§ã¯ãã§ã³ãŒãã£ã³ã°ãè¡ã
(LocalGitRepoSyncTestå )
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestScript : MonoBehaviour { // Start is called before the first frame update void Start() { Debug.Log("åæã§ããŠãïŒïŒïŒ"); } // Update is called once per frame void Update() { } }
2ã€ã®ããŒã«ã«ãªããžããªãåæããã (æºå)
LocalGitRepoSyncTest
ã«ç§»åããŠä»¥äžã®ã³ãã³ããããããŸãããã
remote add
ã¯ãã€ã Github ã® ãªããžã㪠Url ãããã蟌ãã§ããããããŸããã
代ããã«2ã€ãã«ã¯ããŒã³ããŠãããããžã§ã¯ãã®çžå¯Ÿãã¹ãæã¡èŸŒã¿ãŸãã
ããã§å€æŽãããäžæ¹ã®ããŒã«ã«gitãªããžããªã«é©çšããããšãã§ããããã«ãªããŸããã
$ git remote add LocalGitRepoSyncTest2Proj ../LocalGitRepoSyncTest2
$ git remote -v LocalGitRepoSyncTest2Proj ../LocalGitRepoSyncTest2 (fetch) LocalGitRepoSyncTest2Proj ../LocalGitRepoSyncTest2 (push) origin https://github.com/sim-mokomo/LocalGitRepoSyncTest.git (fetch) origin https://github.com/sim-mokomo/LocalGitRepoSyncTest.git (push)
2ã€ã®ããŒã«ã«ãªããžããªãåæããã
æºåãã§ããã®ã§æ©éããã·ã¥ããŠã¿ãŸãã
$ git add .
$ git commit -m "åæãã¹ã"
$ git push LocalGitRepoSyncTest2Proj master Enumerating objects: 7, done. Counting objects: 100% (7/7), done. Delta compression using up to 12 threads Compressing objects: 100% (5/5), done. Writing objects: 100% (5/5), 852 bytes | 426.00 KiB/s, done. Total 5 (delta 1), reused 0 (delta 0) remote: error: refusing to update checked out branch: refs/heads/master remote: error: By default, updating the current branch in a non-bare repository remote: is denied, because it will make the index and work tree inconsistent remote: with what you pushed, and will require 'git reset --hard' to match remote: the work tree to HEAD. remote: remote: You can set the 'receive.denyCurrentBranch' configuration variable remote: to 'ignore' or 'warn' in the remote repository to allow pushing into remote: its current branch; however, this is not recommended unless you remote: arranged to update its work tree to match what you pushed in some remote: other way. remote: remote: To squelch this message and still keep the default behaviour, set remote: 'receive.denyCurrentBranch' configuration variable to 'refuse'. To ../LocalGitRepoSyncTest2 ! [remote rejected] master -> master (branch is currently checked out) error: failed to push some refs to '../LocalGitRepoSyncTest2'
æãããŸããã
ããã·ã¥å
ã§ä»¥äžã®ã³ãã³ããããããšèš±ãããŸãã
詳现ã¯ãã¡ããèŠãŠãã ããã
~/Documents/UnityProjects/LocalGitRepoSyncTest2 (master) $ git config receive.denyCurrentBranch updateInstead
åäœç¢ºèª
宣äŒ
ãªã³ã©ã€ã³ã²ãŒã ã®ããã¿ Unityã§èŠãããããã¯ãŒã¯ããã°ã©ãã³ã°
- äœè : æ²³ç°å¡çš
- åºç瀟/ã¡ãŒã«ãŒ: SBã¯ãªãšã€ãã£ã
- çºå£²æ¥: 2014/09/06
- ã¡ãã£ã¢: åè¡æ¬
- ãã®ååãå«ãããã°ãèŠã
Unityãããã¯ãŒã¯ã²ãŒã éçº å®è·µå ¥é UNET/ãããã£ã¯ã©ãŠã mobile backendç
- äœè : 西森äžä¿,äžæ¢è²Žåœ°,æç°æŽ¥è¶ä¹
- åºç瀟/ã¡ãŒã«ãŒ: ãœã·ã
- çºå£²æ¥: 2017/06/19
- ã¡ãã£ã¢: åè¡æ¬
- ãã®ååãå«ãããã°ãèŠã
ãUnity2019.3.0a4ãé¢æ°åãååŸããæ¹æ³ãåŒæ°ãšããŠå¿ èŠã«ãªã£ãæãªã©
åé¡ç¹
äžã®ãããªé¢æ°åãåŒæ°ãšããŠåãé¢æ°ã䜿çšããéã«ä»¥äžã®ãããªåé¡ãèµ·ããã
- ãã¿æã¡ã«ããã¿ã€ããçºç
- é¢æ°åãä¿®æ£ããæã«å€§å€ã«ãªã
- methodNameãšããŠæž¡ãé¢æ°ããã©ãã§äœ¿çšãããŠãããæ¢ãäºãå°é£ã«ãªã
public void RPC(string methodName, PhotonTargets target, params object[] parameters)
public void Invoke(string methodName, float time)
以äžã®ç« ã§ã¯ããã€ãã®è§£æ±ºæ¹æ³ãåèã³ãŒããšå
±ã«èšè¿°ããããŒã
å®éã«äœ¿ã£ãŠãã³ãŒãããæãåºããŸãããè¥å¹²èŠã«ããããã
解決æ¹æ³â (æ¬åœãããªã)
Actionã§ã©ããããã
ç®çã®é¢æ°åã¯Actionã®ããããã£ããååŸããã
ã³ãŒã
public void UpdateColorByBelong(PhotonView photonView,int belongType) { ãvar rpcMethod = new Action(RpcUpdateColorByBelong); ãphotonView.RPC(rpcMethod.Method.Name,PhotonTargets.All,belongType); } [PunRPC] private void RpcUpdateColorByBelong(int ghostType) { ã_renderer.color = _colorTable[ghostType]; }
åé¡ç¹
é¢æ°ãå®è¡ãããã³ã«ã€ã³ã¹ã¿ã³ã¹ãçæããã®ã¯è² è·çã«å¿é ã
解決æ¹æ³â¡(æ¬åœãããªã)
Actionã«ãã£ã¹ãããã 倧äœåé¡ç¹ãã³ãŒããâ ãšåãã
ã³ãŒã
public void UpdateColorByBelong(PhotonView photonView,int belongType) { ãvar rpcMethod = (Action<int>)RpcUpdateColorByBelong; ãphotonView.RPC(rpcMethod.Method.Name,PhotonTargets.All,belongType); } [PunRPC] private void RpcUpdateColorByBelong(int ghostType) { ã_renderer.color = _colorTable[ghostType]; }
åé¡ç¹
æ¯åãã£ã¹ãããã³ã¹ããã©ãã ãå®ãæžãã®ãã
å°å³ã«åŒæ°ã«å¯Ÿå¿ããActionãæã¡èŸŒãæéãããã
解決æ¹æ³â¢ (æ¬åœ)
nameofæŒç®åãçšããã
å®æ°åŒãããã®ã§å®è¡æã®èšç®è² è·ã«åœ±é¿ããªãã(äžèšURLå
ã§å®æ°åŒã§ããäºã確èªã§ããã)
nameofæŒç®åã¯é¢æ°ãåŒæ°ã«åãã
ãªã®ã§IDEã«ãã容æã«äœ¿çšç®æãæ€çŽ¢ã§ããã
ãŸããRenameã®éã«ãæååã§åç
§ããŠããç®æããªãããšæããå¿
èŠããªããªãã
public void UpdateColorByBelong(PhotonView photonView,int belongType) { ãphotonView.RPC(nameof(RpcUpdateColorByBelong),PhotonTargets.All,belongType); } [PunRPC] private void RpcUpdateColorByBelong(int ghostType) { ã_renderer.color = _colorTable[ghostType]; }
çµããã«
ãã¿æã¡ã¿ã€ãã®ææãã解æŸãããŸãã
Unityã²ãŒã ããã°ã©ãã³ã°ã»ãã€ãã«
- äœè : å谷幹人,åžçå·è±äž,äžæ¢è²Žåœ°,西森äžä¿,è€å²¡è£åŸ,宀æ亮倪,è»è°·å人,æ¹æ°å¹³,åå±ã€ãã,é»æ²³åªä»,äžæåªäž,çç«,ã³ãã³ã,ãã,hataken,monmoko,äœè€è±äž
- åºç瀟/ã¡ãŒã«ãŒ: ããŒã³ããžã¿ã«
- çºå£²æ¥: 2018/05/01
- ã¡ãã£ã¢: 倧åæ¬
- ãã®ååãå«ãããã°ãèŠã
Unity1Weekã10ãã«åå ãã話
ã¯ããã«
äœã£ãã²ãŒã ã¯äžèšURLããéã¹ãŸãïŒãŸã éãã§ããªã人ã¯ãŸãéãã§ããèªãã§ãã ããïŒïŒ() to-10-Mix | 無料ゲーム投稿サイト unityroom - Unityのゲームをアップロードして公開しよう
Unity1weekåå ãŸã§ã®ãšããšãã®ãªã話
çªç¶ã§ããæè¿ã¯ã³ã³ãã¹ããšåã®ã€ããã®ã«ã¯ãšããããåå ããããã«ããŠããŸã çŽè¿ã ãšãã·ã¡ã³ã³ãããããããžã¿ã«ãœãããŠã§ã¢ã³ã³ãã¹ããã«ã²ãŒã ãæçš¿ããŠã¿ãŸããã
ã³ã³ãã¹ãã¯ã²ãŒã ãå®æãŸã§æã£ãŠããããã®ã¢ãããŒã·ã§ã³ãçã¿åºããŠãããã〠æçš¿åŸã«ã¯äœæ ãå·éã«èªåã®äœåã®é·çãè©äŸ¡ã§ããã®ã§åå ããããã«ããŠããã®ã§ãã
ä»å Unity1week ã«åå ããçç±ã¯åè¿°ã®çç± + ãUnityRoomããšèšãçŽ æµãªãã©ãããã©ãŒã äžã§äžç¹å®å€æ°ã®äººããææ³ãè²°ããããã§ãïŒïŒïŒ
äŒç»ãç«ãŠããïŒ
ä»åã®Unity1weekã®ãé¡ãã10ãã§ããããšãããŸãæ¢åã®ã¢ããªãMake 10ããæãåºããŸããã
ãã®ã¢ããªã¯æ°åãåèš10ã«ããããã«ããºã«ãçµã¿ç«ãŠãŠãããšèšããã®ãªã®ã§ãåããæ°åã®åèšã10ã«ãããäºã軞ãšããŠäŒç»ãèããããã«ããŸããã
ããããäœããïŒ
以äžã®ç¹ã«æ³šæããŠè²ã èããŸãã ã- 泚ç®ããŠããããããããã«ç¶ºéºãªèŠãç®ãå¿ããã ã- åŸã ã¹ããåãã«ãªãªãŒã¹ãããã®ã§æäœã¯ã¹ãããåæã«ãã
ãšããããšãªã®ã§ãšãããããåèšããŠ10ã«ããäºãã§ãããããªãã®ã§ããäºãåæã«ãèŠãç®ã綺éºã«è¡šçŸã§ãããããªèŠçŽ ãèããŸããã
åèš -> ãã£ã€ã -> (ãªãã)ã·ã£ãã³ç ãæãã€ããã®ã§æ©éããããäœããŸããã
äŒç»ã決ãŸã£ãã®ã§æ©éäœãå§ããã
— å¿çŽ«ããã@ã²ãŒã éçº (@sim_mokomo) November 20, 2018
æ°ã足ãåãããŠãããã10ãäœãã²ãŒã ã ãã#unity1week pic.twitter.com/XCIVT7EmQi
æã§ã·ã£ãã³çå士ããã£ã€ããŠæåŸçŸããå²ããã°æ¥œããããªã£ãŠããæ°æã¡ããçãŸããã²ãŒã ã§ããã·ã£ãã³çããã³ãã³ãã£ã€ãæ§åã¯èŠãŠããŠæ°æã¡ããã®ã§ãã®ãŸãŸã®äŒç»ã§ãããšããŸããã
å³ä»ãããããïŒ
ãã åã«æ°ãåæããŠ10ãäœãã ãã ãšã²ãŒã ãšããŠå³æ°ããªãã®ã§ãé£éãã®èŠçŽ ãå ããŸãããããã®ãããã§ãã¬ã€ã€ãŒã¹ãã«ãäžããã«ã€ããŠããããé£éãçµããããã«ãªãã®ã§ãã¬ã€ãããã³ã«æ¥œããéã¹ãããã«åºæ¥ãããããªãããªãšæããŸãã
ïŸïŸïŸïŸïŸïœ°ïŸïŒ pic.twitter.com/Coywxl4WM5
— å¿çŽ«ããã@ã²ãŒã éçº (@sim_mokomo) November 21, 2018
å®æ
ãããŠ(å€å°é å»ããªããã)å®æïŒ
Unity1Weekã®ãé¡ã10ãã«åãããã²ãŒã å®æããŸãã..ïŒïŒ
— å¿çŽ«ããã@ã²ãŒã éçº (@sim_mokomo) November 26, 2018
ããããã®ã10ã®çããç¹ããåŸã«ãçããã¯ãªãã¯ãããšç Žè£ããŸããæ°æã¡ããã§ãð£
ãã¡ãããéã¶ããšãã§ããŸãhttps://t.co/2BPEdy5Yvb#unity1week #gamedev pic.twitter.com/sAK8iPKunr
çµæ㯠UnityRoom 㧠â€ïž100 ãããã & ã³ã¡ã³ããããããã®ã§ããããæºè¶³ããŠããŸãã次åã¯â€ïž200-300 ããããç®æšã«ããŠã²ãŒã ãäœããã...ïŒ ãããã£ãŠæ¬¡åã«åããç®æšãç«ãŠãããã®ãUnityRoomã®è¯ããšããã£ãœãã§ãã
è©äŸ¡ããŒãã100éæããŠãâŠïŒïŒ
— å¿çŽ«ããã@ã²ãŒã éçº (@sim_mokomo) November 28, 2018
ãªããŠãããã⊠pic.twitter.com/d0j2i5dq9F
æ¹åç¹
é£éã決ãŸã£ãæã¯ãããã綺éºãªçµµã«åºæ¥ãããããªãããªãšæã£ãã®ã§ãããçµãã§ããæäžã®ã²ãŒã ç»é¢ãå°å³ã«ãªã£ãŠããŸã£ãç¹
UnityRoomäžã®ã²ãŒã ã¢ã€ã³ã³ãå°å³&ã²ãŒã ç»é¢ãæ³åãã«ããç¶æ ã ã£ãç¹ãåçç¹ããªãšæã£ãŠãŸãã
ãã¥ãŒããªã¢ã«èŠçŽ ããªãã£ãã®ã§ããŸãã²ãŒã ã楜ãããšãããã€ãŸãé£éã匟ãããããšãããŸã§ããŸãèªå°ã§ããŠããªãæããããã®ã§æ¬¡åããæéããªããšãã§ããã¥ãŒããªã¢ã«ãã€ããããšãåæã«äºå®ãçµããšããè¯ããªãšæããŸããã
ããã
ãŸãšããªæ¯ãè¿ãèšäºãæžããã®ããæªããã§ããã¢ãŠããããã§ããã ããããšãããïŒ
次åãUnity1weekåå ããŸãããã®æã¯ãã£ãšãšã¢é¢çœãã²ãŒã ãäœãããšãç®æããŸãã®ã§åã®ååãèŠãããããã²ãã¬ã€ããŠã¿ãŠãã ãããªðª
ãUE4.20.3ãã©ã¹ã¿ãŒã¹ã¯ããŒã«ãããªã¢ã«ãäœæ/解説ã®å
ã¯ããã«
ã©ã¹ã¿ãŒã¹ã¯ããŒã«ãããªã¢ã«ã®äœãæ¹ãæžããŸãã ããªãŒã®ã¯ã³ããŒã©ã³ãã§ããèŠãŠããè¡šçŸãè©Šãã«äœã£ãŠã¿ãŸããã
çµæ
äœãæ¹
å šäœã®ããŒã
æµã
- 瞊æ¹åã«æ³¢æã€Sinæ³¢ãäœæããã
- 1.ã® sinæ³¢ã UV座æšã®æšªæ¹åã«å¯ŸããŠå ç®ããŠããã¿ãäœæããã
- sinæ³¢ã®èª¿æŽãã©ã¡ãŒã¿ãäœæããã
1. 瞊æ¹åã«æ³¢æã€Sinæ³¢ãäœæããã
瞊æ¹åã«æ³¢æ〠Sinæ³¢ãäœæãããã®ã§ UV座æšã®çžŠæ¹åæåãåãåºããŠSinæ³¢ã®ãã©ã¡ãŒã¿ãšããŠäœ¿çšããããšã§çžŠæ¹åã®Sinæ³¢ãå®çŸãããããšãã§ããŸãã
ããã¯åŸã§ç»é¢ããããŸããããã«äœ¿çšããŸãã
2. 1ã®sinæ³¢ã UV座æšã®æšªæ¹åã«å¯ŸããŠå ç®ããŠããã¿ãäœæããã
1ã§äœæãã瞊æ¹åã®Sinæ³¢ãç»é¢æç»ã®UV座æšã®æšªæ¹åã«é©çšãããããšã§æç»ã暪ã«æªãŸããããšãã§ããŸãã
3 sinæ³¢ã®èª¿æŽãã©ã¡ãŒã¿ãäœæããã
Sinæ³¢ã¯åºåã«ä¹ç®ãçšãã -1~1 ã®å€ãå€æŽãããããšã§äžŠã¿ã®æ¯ãå¹ ã倧ãããå°ãããã§ããŸãã 調æŽãã©ã¡ãŒã¿ DestritionIntensity ããã®åœ¹å²ãæã£ãŠããŸãã
ãŸãSinæ³¢ã¯å ¥åãã©ã¡ãŒã¿ãå¢æžãããããšã§äžŠã¿ã®åšæ³¢æ°ãå€ããããšãã§ããŸããã€ãŸã现ããæºãããã倧éæã«æºããããšãã§ãããšããããšã§ãã
ãã㯠DestritionIntensityã«æ¯äŸãããŠå€ãæž¡ããŠããŸãã 調æŽãã©ã¡ãŒã¿ã®æ°ã1ã€ã®ã»ããå人çã«äœ¿ããããã®ã§ããããŸããããåšæ³¢æ°èª¿æŽçšã®ãã©ã¡ãŒã¿ãçšæããŠããããšæããŸãã
çµããã«
ååã®èšäºã§è³ªåããã£ãå Žåã«ã¯ @sim_mokomo ãŸã§ãšèšããŸãããèšäºå ã®ã³ã¡ã³ãã§è³ªåããŠããã ããã»ããåŸã«é²èŠ§ãã人ãã¡ã«ãšã£ãŠèŠè¿ãããããšããã£ãã®ã§èšäºå ã®ã³ã¡ã³ãã§è³ªåçã¯ãé¡ãããŸãã
UnrealEngine4ãããªã¢ã«ãã¶ã€ã³å ¥é 第2ç
- äœè : èå,ãããã
- åºç瀟/ã¡ãŒã«ãŒ: ç§åã·ã¹ãã
- çºå£²æ¥: 2017/09/19
- ã¡ãã£ã¢: Kindleç
- ãã®ååãå«ãããã°ãèŠã